Description
并非唯一解释
协力:Stringer Bell、Spark皮卡喵、harphemaen、DFS
上期简单谈了下33号作为坂口FF-LIKE,学了哪儿又改了哪儿:BV1eamjBpEgy
我自我吐槽一下,这期一开始只有26分钟,但不知道为什么加着加着又变成55分钟了
你以为我乐意吗
我也很痛苦
你懂吗
懂吗
吗
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ref
https://rpgcodex.net/content.php?id=10511(经典长文,角色扮演游戏写作现状)
https://jesperjuul.net/text/clash_between_game_and_narrative.html(juul大前辈的经典文章)
https://web.mit.edu/~21fms/People/henry3/games&narrative.html(Henry Jenkins GAME DESIGN AS NARRATIVE ARCHITECTURE)
https://aatyu.livedoor.blog/archives/2057863.html(小胡子谈玩家对FF7爱丽丝死亡事件的反应)
https://www.reddit.com/r/truegaming/comments/16sq1zu/whats_the_status_of_ludonarrative_dissonance_as_a/(作为严肃批评,"游戏叙事失调"这一概念当前处于何种地位?)
https://www.destructoid.com/interview-chris-avellone-on-alpha-protocol/(克里斯阿瓦隆谈阿尔法协议)
https://www.researchgate.net/publication/311532700_Quest_games_as_post-narrative_discourse(作为后叙事话语的冒险游戏)
https://ustatkowanygracz.pl/interview-with-chris-avellone/?utm_source=chatgpt.com(克里斯阿瓦隆另一访谈)
https://septentrio.uit.no/index.php/eludamos/article/view/6506/7162(扭曲呐喊的游戏:游戏叙事失调的再探讨)
https://rpgcodex.net/content.php?id=145(经典檄文,当我们不去扮演角色)
https://www.youtube.com/watch?v=MdmY9Mt-vz8(拉瑞安GDC讲座)
https://gdcvault.com/play/1026384/Technical-Tools-for-Authoring-Branching(黑曜石GDC讲座的PPT)
大概这些吧……