《游戏设计与开发》——李红松
Parts
- P1 · 00-1 Course overview
- P2 · 00-2 Why should we learn game design
- P3 · 01-1 Game Genres
- P4 · 01-2 History of Video Game-Early Years and Golden Age
- P5 · 01-3 History of Video Game-Modern Age, Next Generation, and PC Games
- P6 · 01-4 History of Video Game-Internet and Mobile Games
- P7 · 02-1 Game Development Process-From Concept to Proposal
- P8 · 02-2 Game Development Process-From Proposal to Prototype
- P9 · 02-3 Game Development Process-Game Production and Maintenance
- P10 · 03-1 Storytelling-Story Structure
- P11 · 03-2 Storytelling-Plot and Setting
- P12 · 03-3 Storytelling-Storytelling Techniques
- P13 · 04-1 Characters Design-Type and Backstory of Player Characters
- P14 · 04-2 Characters Design-Dimension and Growth of PC+Uncanny Valley
- P15 · 04-3 Characters Design-How to design a nonplayer character(NPC)
- P16 · 05-1 Level Design-How to Start Designing a Game Level
- P17 · 05-2 Level Design-Spatial Characteristics of a Game Level
- P18 · 05-3 Level Design-Temporal Characteristics of a Game Level
- P19 · 05-4 Level Design-Gameplay of a Game Level
- P20 · 06-1 Challenge Design-Enemy Design
- P21 · 06-2 Challenge Design-Puzzle Design
- P22 · 07-1 Game Interaction Design
- P23 · 07-2 Game Interaction Hardwares
- P24 · 07-3 Game Interface Design
- P25 · 08-1 Game Player Profile-Why People Play Games
- P26 · 08-2 Game Player Profile-Who Play Games
- P27 · 09-1 Player-Centric Design-Entertain Players
- P28 · 09-2 Player-Centric Design-Empathize Players
Description
李红松老师《游戏设计与开发》