《游戏设计与开发》——李红松

Parts

  1. P1 · 00-1 Course overview
  2. P2 · 00-2 Why should we learn game design
  3. P3 · 01-1 Game Genres
  4. P4 · 01-2 History of Video Game-Early Years and Golden Age
  5. P5 · 01-3 History of Video Game-Modern Age, Next Generation, and PC Games
  6. P6 · 01-4 History of Video Game-Internet and Mobile Games
  7. P7 · 02-1 Game Development Process-From Concept to Proposal
  8. P8 · 02-2 Game Development Process-From Proposal to Prototype
  9. P9 · 02-3 Game Development Process-Game Production and Maintenance
  10. P10 · 03-1 Storytelling-Story Structure
  11. P11 · 03-2 Storytelling-Plot and Setting
  12. P12 · 03-3 Storytelling-Storytelling Techniques
  13. P13 · 04-1 Characters Design-Type and Backstory of Player Characters
  14. P14 · 04-2 Characters Design-Dimension and Growth of PC+Uncanny Valley
  15. P15 · 04-3 Characters Design-How to design a nonplayer character(NPC)
  16. P16 · 05-1 Level Design-How to Start Designing a Game Level
  17. P17 · 05-2 Level Design-Spatial Characteristics of a Game Level
  18. P18 · 05-3 Level Design-Temporal Characteristics of a Game Level
  19. P19 · 05-4 Level Design-Gameplay of a Game Level
  20. P20 · 06-1 Challenge Design-Enemy Design
  21. P21 · 06-2 Challenge Design-Puzzle Design
  22. P22 · 07-1 Game Interaction Design
  23. P23 · 07-2 Game Interaction Hardwares
  24. P24 · 07-3 Game Interface Design
  25. P25 · 08-1 Game Player Profile-Why People Play Games
  26. P26 · 08-2 Game Player Profile-Who Play Games
  27. P27 · 09-1 Player-Centric Design-Entertain Players
  28. P28 · 09-2 Player-Centric Design-Empathize Players
Description
李红松老师《游戏设计与开发》